

ODDBUG STUDIOS INTERNSHIP
Working in a small team of five during a team internship with Oddbug Studios, we were set a brief to develop a UI Bestiary for a fictional gothic themed DLC of Tails of Iron 2, focusing on stylistic cohesion and narrative driven design.
I was responsible for the creature concepts and final renders, showcasing the creatures for the Bestiary.
Bestiary Creature Design

I designed the creatures as card style art, drawing inspiration from Dark Souls and dark fantasy mini boss designs. We were aiming for a similar approach to card art seen in Magic: The Gathering and related styles.
Grypharion
A griffin gargoyle hybrid blending eagle and lion anatomy with gothic architectural elements. Formed from stone, making it difficult to kill.
Vulcanthys
A volcanic, multi headed hydra dragon inspired by Yamata no Orochi and Zmey Gorynych, designed around chaos, misdirection, and overwhelming force.
Leplin
Final render polish of a grunt creature, based on an original concept by Cleo Malt, ensuring visual consistency across the Bestiary.













