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Rollin Rodent game collaboration
Collaborative game project where I was responsible for designing the “delicious” food items for the later stages of the game. The concept followed a hamster climbing to the top of its cage to escape neglect from its owners, with the food at the bottom appearing rotten and becoming gradually more appetising as the player progresses upward.
Initially, the items were designed as collectible style icons, intended to be gathered as energy for the hamster. As the concept evolved, they were reconceptualised into functional props such as ramps, jump pads, and bumpers, integrating them directly into gameplay mechanics.

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